


Weapon mods completely change the functions of the weapon.

A weapon’s rarity value gives it access to various pools of weapon mods. Weapons also have a rarity value, ranging from common to super rare. These stats are analysed to provide the overall level for a weapon. clip size, reload time, fire rate, damage per shot, bullet spread and so on. Guns are divided into various classes such as Rocket Launchers, Pistols, Assault rifles, etc.Įach of those classes provides a range for various stats, including but not limited to. There are literally millions of combinations, but here’s just a handful:īut it’s not just about the looks, every single one of these guns behaves differently. But I wanted to share some info on procedurally generated guns and how they work. I know it’s been a while since we’ve posted some news, that’s largely because we’ve been working hard pushing the game towards release.
